  * Make Jabber error messages user visible
  * When conquering a country, it should be invaded with at least the number of armies used to attack
  * [DONE] Use kwallet to store password(s)
  * When last armies is placed, should display 0 instead of 1 armies left
  * When starting a new game, should reinitialize the save file name

Before KDE4.3:
  * Correct Arena bugs
  * Placement of sprites during fight in network games
  * Add a Cancel button on the invasion slider
  * Use widgets on graphics view for invasion slider ?
  * Correct size of the right panel
  * Refactor the right panel
  * [DONE] Don't show Invasion slider when game is won
  * Rewrite AI code or at least correct most problems related in bug #170777. Volunteers wanted!
  * [DONE] Previous/Next in start new game as described in bug #170774
  * Menu entry to start the skin editor from the game
  * Boost (speed up) playing over Jabber
  * Skin editor: documentation
  * [DONE] Skin editor: contextual help (tooltips and whatsthis)
  * Skin editor: check skin, check pool, coherence tests
  * Skin editor: add a "New" button, creating a copy of the default skin
  * Skin editor: reload if the pool.svg file is modified
  * Skin editor: button to start a SVG editor (the system default) on the pool
  * Skin editor: ONU::pixmapForId should produce a default pixmap in case of an unknown id
   
Before KDE4.2:
  * [DONE] add visual feedback for map scrolling

Before KDE4.1:
  * [DONE] With computer only players, first player is skipped when placing armies at 
    turn change
  * [DONE] Placement of the left firing cannon
  * [DONE][BUG 162033] change size of "will display goal" dialog (kdelibs bug?)
  * [DONE by it-s][HELP NEEDED] sprites should be enhanced
  * [HELP NEEDED] max size of the window should be limited by the map size
  * [DONE] correct the layout of initial window (with main menu) when
    resizing
  * [DONE] translate all remaining French strings in skins
  * [DONE] attack auto + defense auto does not work in network mode
  * [DONE] stop attack auto should be displayed only to attacker's client
  * [DONE] crash on quit after using the arena
  * [DONE] still some sprites handling bugs in arena mode
  * [DONE] set an icon to the preferences dialog page
  * [DONE] status bar coherence (current player for example and number of armies to place)
  * [DONE] missing status bar information
  * [DONE] hide/show or disable/enable the next player button in the toolbar
  * [DONE] solve the warning "Class AIPlayer inherits from two QObject subclasses Player and QThread. This is not supported!" by making the thread a member
  * [DONE] crash when loading the target player when the goal is to destroy it
  * [DONE] hide right window content when changing current player but show
    it again when necessary
  * [DONE] recycling does not work in network mode
  * [DONE] test if player played in the current turn does not work for non admin clients
  * [DONE] right window not updated when changing player distributing armies in
    network mode
  * [DONE] save action should confirm before replacing a file
  * [DONE] save action should reuse the previously used filename without asking again
  * [DONE] test AI in network games
  * [DONE] remove quit action from attack context menu
  * [DONE] disable use of arena in network games for  KDE 4.1
  * [DONE] slider bug in network mode (wrong nb armies)
  * [DONE] make attack auto work for non admin clients
  * [DONE] show invasion slider dialog on the attacker client
  * [DONE] make work again the network games
  * [DONE] add an option to show number of armies directly on the countries
  * [DONE] hovering should display the number of armies on a country
  * [DONE] create a skin copy of the default one but with less animations
  * [DONE] display only the first frame of flags in player setup dialog
  * [DONE] moving armies should count as an action (avoid end of turn
    confirmation that allows to cheat)
  * [DONE] invasion slider should work when clicked also (and not only if slided)
  * [DONE] goal showing button should not display raw html
  * [DONE] current player flag is not rightly updated
  * [DONE] space bar should finish move
  * [DONE] number of fighters should be displayed on all fighting sprites
    (programaticaly and not by duplicating sprites)
  * [DONE] when a client have chosen not to recycle, remove the right dialog
  * [DONE] change initial size of player setup dialog
  * [DONE] remove the player name, etc in right window during recycling choice
  * [DONE] don't show "you must distribute all..." for computer players
  * [DONE] automaticaly hide chat window in non-network games (but show it in
    network games)
  * [DONE] moving armies should use the invasion slider instead of a one shot menu
  

Quickly
  * [DONE] replace all QMessageBox by KMessageBox
  * [DONE] study the replacement of the global timer by more local ones
  * refactoring of fighting in arena. code is too complex

Before 1.9:
  * [DONE] finish porting to KDE4
  * [DONE] port to QGraphicsView + SVG (maybe even for 2.0)
  * [DONE] zoom
  * add something similar to cards in Risk(R)
  * add more visual clues during battle (number of cannons and explosions equal
    to those involved, the nation flag, etc.)
  * rework overall window presentation (size of maps, chat and info dialog, etc.)
  * add Next/Back buttons during game initialization
  * [DONE through chat and info widget] at first game launch, add an
    information step explaining the role of buttons with a "Do not show again"
    check box.
  * [DONE] show opponent countries during battle
  * handle plurals in messages
  * [DONE through chat and info widget] clearly show the battle results (graphics)
  * enhance the new AI (make it aware of goals,...)
  * [DONE] automaticaly choose the messages window lines height depending on
    the font
  * [DONE] replace ids by names in the skins onu.xml file format and make the countries
    vector independent of the order in the ONU class
  * make players order random at initialization
  * [DONE] possibility to save AI only games

Before 2.0:
  - [DONE, Toulouse 2008 students, configuration option missing] if a fight
    starts outside of the displayed zone, automaticaly move to center on the
    fight (configurable)
  - possibility to Drag and Drop the map
  - perfect implementation of Risk rules (optional if some enhancements are
    implemented) ;
  - [DONE] hability to save game at any point
  - [DONE] use khotnewstuff for new skins
  - use GGZ or Jabber to offer or find network games

Middle to long term:
  - game periods (distribution of armies, attacks, ...) should be simultaneous
    for all the players. But keep a turn-by-turn organization (partly-real-time) ;
  - map  = 3D model, map = earth or other planet; could be zoomed and rotated.
    sprites = flat images or (better) 3D models too.

Ideas by Dre to be dispatched :
 (3) [DONE] show the results of the dice rolled 
 (4) [DONE] make it clearer who lost what in a battle
 (1) [DONE] The animation is 
      too slow
 (6) [DONE] let me pick the number of armies to 
      attack with using the keys - 1, 2, 3 - clicking takes too long if you are
      doing a repeat battle
 (5) [To be done for 1.9] I would initiate an attack by clicking on the attack 
      armies and then when you drag you drag a canon with you to the target 
      country - this dovetails nicely
with opint (1), b/c then you don't have to slowly move the cannon afterwards
 (2) [To be done for 2.0 ?] Color-code the countries by the owner - the flags are 
      too hard to identify
 (7) [DONE] have a "battle until troops exhausted" option -
      sometimes you just want a country no matter what the cost, but a cancel 
      button would be useful too (in this case it would be nice if a dialog 
      popped up with the two countries enlarged and the battle raging and 
      soldiers falling in each round - hey, it's a wishlist,
  I can dream, no ;-) ?


Previous Releases
Before 1.0 version:
  - [There was still a lot :-(] bugs correction.

Before 1.2 :
  01- [Not so urgent] review API documentation ;
  02- [DONE] stop the timer when the windows looses the focus ;
  03- [DONE] implement basic AI ;
  04- [DONE] stop to use a graphic pool (archeologic artefact !), use separate
        images ;
  05- [DONE] flag to indicate the current player inside status bar ;
  06- [DONE example skin created; should create of a new skin instead; 
      someone ?] translate the map... ;
  07- [DONE] allow sprites to navigate from Alaska to Siberie by the short link
  08- [DONE] change the buttons disabling solution from toolbar
      hiding to "graying" ;
  09- [DONE] change the gestion of "multiple-territories countries": generalize
      Each country should be composed of a number of separated territories with
      a centralized gestion by extension, use the "mask solution" for the map.
  10- [DONE] Change the remaining "hard-wired" sizes (sprites sizes in 
      computations etc.) in the code and use the configuration file instead
  11- [DONE] click or hit space to finish a move immediatly ;
  12- [DONE] option to change sprites speed : from
      slow to immediate

Before 1.4 :
  - [DONE] implements goals ;
  - [DONE] make possible the changement of map : all map-related data should be
    placed in resource files.
  - [DONE] networked multiple players game
  - [DONE] Test to add: if it remains only one army in a country that just 
    conquered another, it is useless to display the invasion buttons
  - [DONE] use keys 1,2,3 to choose the number of attackers and defenders
  - [DONE] KDE standard config management
  - [DONE] option to change sprites speed : from slow to immediate
  - [DONE] option to enable or disable sounds
  - [DONE] add a central point different of the flag point to countries to reduce 
    dependence between the map mask and the flag point
  - [DONE] add a cancel button to dialogs where cancelling is safe 

Before 1.6 :
  - [DONE] add an history, at least of battle events. GUI to be conceived (idea by 
    frank DOT muts A gmail DOT com).
  - [DONE] add a snapshot, a long name and a description to skins
  - [DONE] countries names should be internationalized and drawn on the map at run 
    time and not hard coded on the map image

